"Mankind will reach maturity on the day it learns to value diversity—of life and ideas. To be different is not necessarily to be ugly; to have a different idea is not necessarily to be wrong. The worst thing that could happen is for all of us to look and think and act alike." Gene Roddenberry
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Whatever happened to the Imperial Garrison on Alderaan? Follow the trail of 4 pilots who say they were there and want to defect. Of course Rebel Intelligence thinks it’s a trap; better send someone to spring it.
Game Base 7's WEG ongoing Star Wars campaign.
Written By:Darrell Hird
Available for Replay.
Start a character or bring an existing Sparks character.
A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.
A demonic cult recently performed a ritual to great success, part of its leader's grander schemes. Her work near Nerosyan complete for now, she left a token force to guard the site, no longer needing it, and prepared to travel elsewhere for grander plans. This activity, though, has been noticed. The ritual site was supposed to be completely abandoned, but a group of traveling merchants noticed the strange activity. This was reported to the Nerosyan leadership, who in turn have pressured Venture-Captain Jorsal of Lauterbury to get involved. Jorsal has decided to send the PCs, to investigate the site itself, assuming that a place so near the city likely isn’t much of a threat.
Written by Michelle Y. Kim
Signups on Warhorn: https://warhorn.net/events/pfs-windy-con-2024/
Ships have been disappearing from along the outskirts of the Crucible Sector. Rebel, Imperial and even independent ships have vanished without a trace. Could it be pirates or some new threat? Our heroes must find the truth before more ships fall victim to this mystery.
Written by:Stephen Tucker
Game Base 7's WEG ongoing Star Wars campaign.
Start a character or bring an existing Sparks character. Sponsored by: Game Base 7.
A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
Many newer agents are often sent to the Three Gates Lodge to make sure that the wildlife on the island isn’t out of control, and that the various allies that the Society made when claiming the lodge are rewarded for their continued aid. The tasks are routine, as the greatest threats were dealt with when initially setting up the lodge, and Venture-Captain Kukuha Mukai performed a ritual utilizing the ley-lines. This ritual is a form of powerful defensive magic and almost guarantees safety from all but the direst threats.
The PCs are the latest agents dispatched for this duty. Unfortunately for them, shortly after they arrive, so too does the direst of threats: a god dies, and a strange rain falls over the island, just as the PCs are being briefed. Now they have to deal with the literal fallout, as no one else is near, and no help can come for some time.
Written by Luis Loza
Signups on Warhorn: https://warhorn.net/events/pfs-windy-con-2024/