"Mankind will reach maturity on the day it learns to value diversity—of life and ideas. To be different is not necessarily to be ugly; to have a different idea is not necessarily to be wrong. The worst thing that could happen is for all of us to look and think and act alike." Gene Roddenberry
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ON THE STROKE OF MIDNIGHT... During a hellish thunderstorm, a scream echoes through the sleepy town of Ravenswood Bluff. The townsfolk rush to investigate and find the beloved local storyteller has been murdered, their body hanging limp from the clocktower. As blood drips onto the cobblestones below, a realization slowly dawns… a demon has been unleashed, killing by night and taking on human form by day.
Can good find the demon in time? Or will evil overrun this once peaceful town?
Blood on the Clocktower is a game of murder and mystery, lies and logic, deduction and deception for five-to-twenty courageous players and one devious storyteller.
A social game played in person, seated in a circle, each player receives either a ‘good’ or ‘evil’ token with their unique character on it. Good players share information to solve the mystery whilst evil players lie about who they are and what they know. The good team wins if they can piece together their knowledge, trust each other, and execute the demon. The evil team wins if the demon can sow distrust, evade detection, and wipe out the village.
Game sessions are Dynamic, and Players may come and go as they please, as the length of each game is highly variable.
If arriving late, speak to the storyteller about getting into the game or waiting for the next one.
If you must leave early, please let your storyteller know ahead of time so they give you a special character.
A long time ago, in a galaxy far, far away, a Rebellion fights for freedom. The soldiers risk their lives in an effort to stop the Empire. A small group of such Rebels has now fallen into the hands of pirates, and the Rebels must now save their own.
Written By: Erin Moore
Game Base 7's WEG ongoing Star Wars campaign
Start a character or bring an existing Sparks character.
Imperial Forces are fielding an alarming number of TIE fighters. Can a small band of heroic “warriors” sabotage the new TIE production plant? Or will this spell certain doom for the Rebel fleet?
Written By:Scott Rowe
Game Base 7's WEG ongoing Star Wars campaign
Start a character or bring an existing Sparks character.
ON THE STROKE OF MIDNIGHT... During a hellish thunderstorm, a scream echoes through the sleepy town of Ravenswood Bluff. The townsfolk rush to investigate and find the beloved local storyteller has been murdered, their body hanging limp from the clocktower. As blood drips onto the cobblestones below, a realization slowly dawns… a demon has been unleashed, killing by night and taking on human form by day.
Can good find the demon in time? Or will evil overrun this once peaceful town?
Blood on the Clocktower is a game of murder and mystery, lies and logic, deduction and deception for five-to-twenty courageous players and one devious storyteller.
A social game played in person, seated in a circle, each player receives either a ‘good’ or ‘evil’ token with their unique character on it. Good players share information to solve the mystery whilst evil players lie about who they are and what they know. The good team wins if they can piece together their knowledge, trust each other, and execute the demon. The evil team wins if the demon can sow distrust, evade detection, and wipe out the village.
Game sessions are Dynamic, and Players may come and go as they please, as the length of each game is highly variable.
If arriving late, speak to the storyteller about getting into the game or waiting for the next one.
If you must leave early, please let your storyteller know ahead of time so they give you a special character.
ON THE STROKE OF MIDNIGHT... During a hellish thunderstorm, a scream echoes through the sleepy town of Ravenswood Bluff. The townsfolk rush to investigate and find the beloved local storyteller has been murdered, their body hanging limp from the clocktower. As blood drips onto the cobblestones below, a realization slowly dawns… a demon has been unleashed, killing by night and taking on human form by day.
Can good find the demon in time? Or will evil overrun this once peaceful town?
Blood on the Clocktower is a game of murder and mystery, lies and logic, deduction and deception for five-to-twenty courageous players and one devious storyteller.
A social game played in person, seated in a circle, each player receives either a ‘good’ or ‘evil’ token with their unique character on it. Good players share information to solve the mystery whilst evil players lie about who they are and what they know. The good team wins if they can piece together their knowledge, trust each other, and execute the demon. The evil team wins if the demon can sow distrust, evade detection, and wipe out the village.
Game sessions are Dynamic, and Players may come and go as they please, as the length of each game is highly variable.
If arriving late, speak to the storyteller about getting into the game or waiting for the next one.
If you must leave early, please let your storyteller know ahead of time so they give you a special character.