"Mankind will reach maturity on the day it learns to value diversity—of life and ideas. To be different is not necessarily to be ugly; to have a different idea is not necessarily to be wrong. The worst thing that could happen is for all of us to look and think and act alike." Gene Roddenberry
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Greetings, noble adventurers! It is with great pleasure that we announce the arrival of the Bheer Suite, a haven for those seeking to indulge in the finest brews and ciders. While the Con Suite offers a delightful array of coffee, tea, soda, and delectable snacks, the Bheer Suite is your destination for a more spirited experience.
Step into this enchanted sanctuary, where the air is filled with the camaraderie of fellow enthusiasts and the clinking of glasses. Here, you can savor a selection of ambrosial elixirs, from rich ales to crisp ciders, each crafted to delight your senses. Whether you’re toasting to new friendships or reminiscing about epic tales, the Bheer Suite provides the perfect backdrop for your merriment.
Friday November 8, 2024 12:00pm - Saturday November 9, 2024 1:00am CST
Room 655
Greetings, dear denizens of this fantastical realm! It is my delight to inform you that the Con Suite has been imbued with a bountiful supply of ambrosial elixirs such as coffee, tea, soda, and delectable morsels fit for the gods. But lo and behold! Across the hallowed halls lies The Con Suite Annex, a sanctuary designed for you to revel in merriment with your companions. Though the nectar of beer and cider may not flow within the Con Suite this season, fret not! A mystical Bheer Suite has manifested to cater to your desires.
However, heed this whimsical warning: our offerings are but delightful snacks, not grand feasts! So, brave adventurers, be sure to plan accordingly and fortify yourselves with sustenance fit for quests beyond our realm. Partake in these libations, unwind, and bask in the jubilant atmosphere that surrounds us!
Friday November 8, 2024 2:00pm - Saturday November 9, 2024 1:30am CST
Con Suite
Welcome to the heart of gaming euphoria - the Game Room at Windycon! Step into a realm where excitement knows no bounds, and the thrill of play is eternal.
Nestled within the bustling hub of the convention center across from Registration and next to the Main Stage, the Game Room stands as a testament to the diverse and dynamic world of tabletop gaming. Here, enthusiasts of all ages and backgrounds converge to embark on epic adventures, forge new alliances, and immerse themselves in a plethora of gaming experiences.
As you enter, you're greeted by the sight of rows upon rows of shelves, each laden with treasures waiting to be discovered - our extensive Games Library boasting over 1000 titles, ranging from beloved classics to the latest releases. Whether you're a seasoned strategist, a cunning card player, or a casual party game aficionado, there's something here to cater to every taste and preference.
Take a seat at one of our spacious gaming tables, where camaraderie flourishes, and friendships are forged through shared victories and defeats. Engage in intense battles of wit and strategy, or simply lose yourself in the immersive narratives of story-driven games - the choice is yours.
But the excitement doesn't end when the sun sets. Unlike other venues, our Game Room remains open throughout the duration of the convention, including overnight. As the rest of the world slumbers, the gaming fervor continues unabated, with round-the-clock sessions fueling the atmosphere with an electrifying energy.
Whether you're a seasoned veteran seeking new challenges or a curious newcomer eager to explore the vast world of tabletop gaming, the Game Room is your haven, your sanctuary amidst the whirlwind of the convention. So come, join us, and let the games begin!
Friday November 8, 2024 2:00pm - Sunday November 10, 2024 3:00pm CST
Spring Room
Step into the bustling heart of the convention at The Dealers Room, where the worlds of science fiction and fantasy come to life through an incredible array of merchandise and collectibles. This vibrant marketplace is a treasure trove for fans and collectors alike, offering everything from rare books and vintage comics to handcrafted jewelry and unique artwork.
Explore the booths of renowned vendors and independent creators, each showcasing their finest wares. Whether you’re searching for the latest releases from your favorite authors, limited-edition prints, or custom-made costumes, you’ll find it all here. Engage with passionate sellers who share your love for the genre and discover hidden gems that you won’t find anywhere else.
In addition to shopping, the Dealers Room is a hub of activity and excitement. Enjoy live demonstrations, exclusive signings, and special promotions throughout the convention. It’s the perfect place to meet fellow enthusiasts, share your fandom, and take home a piece of the magic.
Don’t miss out on the chance to immerse yourself in the ultimate shopping experience at The Dealers Room. Whether you’re a seasoned collector or a first-time visitor, there’s something for everyone in this fantastical marketplace.
Friday November 8, 2024 3:00pm - 7:00pm CST
Dealer's Room
Step into a realm where imagination knows no bounds at the Windycon Art Show, the premier art show at this year’s Science Fiction and Fantasy Literature Convention. This exhibition showcases a dazzling array of artwork inspired by the limitless worlds of science fiction and fantasy.
From the intricate details of alien landscapes to the heroic portraits of legendary characters, each piece invites you to explore the extraordinary. Marvel at the creativity of artists who bring to life the fantastical realms of your favorite books, movies, and games. Whether it’s the futuristic cities of tomorrow or the enchanted forests of mythical lands, you’ll find yourself transported to places beyond your wildest dreams.
Join us for an unforgettable journey through the cosmos and beyond, where every brushstroke tells a story and every sculpture captures the essence of the fantastical. Don’t miss the chance to participate in our silent auction and perhaps even take home a piece of the magic.
Prepare to be amazed, inspired, and utterly enchanted at the Windycon Art Show!
Friday November 8, 2024 4:00pm - 9:00pm CST
Art Show
Did you know that there is a hobby out there that allows you to build your own radios and use them to talk to amazing people from around the world by bouncing signals off of the sky? With the right equipment, you can even talk with astronauts on the International Space Station and reflect signals off the moon! Amateur ("ham") radio opens up a whole world of wonder for both the aspiring physicist and the budding electronics engineer alike! Come see Windycon's special event ham radio station on the 7th floor, and see demonstrations of amazing machines from ham radio's past such as a 100-year-old teletype, and demos of the cutting edge digital modes that are ham radio's future! Don't have an amateur radio license? No problem! The station's operators will happily show you how to use the station's equipment and make your first contact! Already a ham? Great! We'd love for you to visit the station for an in-person ragchew, and if you contact W9W on the air, you can be sent an attractive certificate!
Friday November 8, 2024 4:00pm - Sunday November 10, 2024 4:00pm CST
Room 723 & 725
Here is your chance to be of service to the Queen's Navy, even if you have not joined up! Can you solve the mystery and save the day? Breakout boxes are a portable form of an escape room. You will have to solve a number of clues to open a series of locks to get into the box. This will be set in the Honorverse by David Weber, but you do not have to have read the books to play. If you are interested, this will be set after the events of book 1, On Basilisk Station.
Long ago, the Reach thrived. But our ancestors failed us, and I fear we’re no better. As we wrestle over the galaxy’s edge, can we break the cycle? Can we build something new?
Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.
One of the most anticipated games of 2024
Seize the initiative: Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything.
Declare ambitions: In each game, you define the objectives that everyone competes over to win.
Crush your foes: Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.
The countdown begins and sudden deep roars cut through the air as all the cars leap away from their starting lines; the Grand Prix is underway. Dust and wind rush past your helmet as you enter the first corner. Pushing your engine to the limit, you almost spin out but tightening your grip on the steering wheel you slide through the corner apex still in first. You got this!
To stay at the front of the pack, you’ll need to push your car to the limit. Will your car endure the long straightaways or will your engine fail in the last curve because you’ve taken too much HEAT?
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts you in the driver’s seat of intense car races. You are jockeying for position to cross the finish line first, while managing your car’s speed if you don’t want to overheat.
Learn to Play with an instructor ready to teach this simple yet fun game!
If you have never soldered before, this is the place to learn! You get a kit with the parts, then you build it at the soldering station. We will give you as much or as little assistance as you like - we never judge because we remember when we first learned to solder and we want this to be a fun and rewarding experience! You then get to show it off and take it home. If you have soldered before, this is the place to hone your skills with our more challenging kits. Build-A-Blinkie's mission is as a 501c3 organization dedicated to the teaching of STEM (Science, Technology, Engineering, Mathematics). We currently run many learn-how-to solder events in the Great Lakes area and are involved in numerous maker events, maker spaces, trade schools, libraries, universities, and area conventions. Fee for materials,
Create your own pendant, ornament, or mini paperweight, and then fuse it by placing it in the kiln for overnight firing. The number of participants is limited by space in the kiln, so stop in the Build-A-Blinkie room to sign up and schedule a time to coordinate/create with Teri. The Friday and Saturday cutoff is 8pm, as the kiln must run overnight (12 hours). Fee for materials.
Runequest was one of the early TTRPGs, debuting in the late 70's. It's a Bronze Age world with very personalized magicks, powerful monsters, an evil empire and much more. Players will be given pregenerated characters and a mystery to solve. Magic and combat in RQ can be *deadly* and anyone can get in a lucky shot that can kill even the most deadly fighter or monster, so beware! This D100 based system is easy to play and is built in one of the most well-developed fantasy worlds in all of gaming.
Run by Lee Darrow, who has been playing this system since the late 70's and who is also a certified hypnotist and professional magician.
Donna J. W. Munro teaches high schoolers the slippery truths of government and history at her day job. Her students are her greatest inspiration. She lives with five cats, a cute curly-haired dog, a fur-covered husband, a sassy septuagenarian Mama, and an encyclopedia son. Her daughter... Read More →
Malda Marlys teaches science just outside Chicago and writes the sort of speculative fiction that requires too many qualifiers for the normal flow of conversation. Fortunately the SFFH umbrella is wide (and kind of spooky and full of brass fittings and snakes). Eir short fiction has... Read More →
I'm a techie nerd. Unix/Linux user since the early '80s and programmer since the early '70s. I also write filks, humorous fiction (Well, I think it's humorous), and play guitar. My renewed interest in writing fiction led me to studying how to write well which led to Editomat (www.editomat.com... Read More →
N. Frances Moritz has a fancy IT title at her day job, an amazing teenager, a first degree black belt in the WTSDA, a small herd of cats, and more books and board games than she has shelf space for. In addition to all of that, some vegetable gardening, and writing short stories... Read More →
My aim is to write science fiction you can enjoy. So far that's manifested as what I call Light Space Opera. Imagine Starship Troopers, hijacked by Monty Python, or space opera as produced by Gilbert and Sullivan, while bankrolled and bullied by Flo Ziegfeld. Additional links:Ray's... Read More →
Ryan Francis is a multi-talented cartoonist and animator who likes to draw animals with swords.After spending time in college learning to draw for money, Ryan tackles the day to day arrangements of projects, commissions, and ventures where he must draw like a mad lad.
Chris Gerrib admits to being a bit obsessed with Mars, but in a healthy way – all three books of his Pirate Series are set on Mars. Chris lives in the Chicago suburbs and still has a day job in IT. He holds degrees in history and business from the University of Illinois and Southern... Read More →
Sue Burke’s most recent science fiction novel is Usurpation, published on October 29, the conclusion of the trilogy that began with Semiosis and Interference. She began writing professionally as a teenager, working for newspapers and magazines as a reporter and editor, and began... Read More →
Nebula winner; Hugo, Sturgeon and Rhysling award nominee. Adjunct Professor of Instruction at Columbia College Chicago, where I've taught Science Fiction Writing, Fantasy Writing, Science Fiction, and Tolkien, among other courses. I've been involved in convention writing workshops... Read More →
I obtained a PhD in biochemistry but, lacking the patience for scientific research, switched into science/medical writing. Now retired, I have recently completed a first novel, a sword and sorcery work titled The Whip of Abadur, and am currently seeking a publisher. I am interested... Read More →
Friday November 8, 2024 6:00pm - 7:00pm CST
Windsor
Join us at Windycon's monumental 50th anniversary opening ceremonies, where we celebrate "infinite diversity in infinite combinations" in homage to Star Trek's timeless message. Amidst the excitement, we proudly unveil our distinguished guests of honor, each a luminary in their own right. From trailblazing authors to visionary artists, our lineup embodies the essence of imagination and innovation that has defined Windycon throughout its illustrious history. Prepare to be captivated as we honor our past, embrace our present, and explore the boundless horizons of the future, all while embracing the mantra of "infinite diversity in infinite combinations" alongside our esteemed guests. It's a great place to meet the Chairs, meet our great guests, and hear a bit about our plans for the weekend!
The party is on an information-stealing mission when they learn hunters are after them. Who are these hunters? Who is hunted? Why are they after the party?
I'm a techie nerd. Unix/Linux user since the early '80s and programmer since the early '70s. I also write filks, humorous fiction (Well, I think it's humorous), and play guitar. My renewed interest in writing fiction led me to studying how to write well which led to Editomat (www.editomat.com... Read More →
Friday November 8, 2024 8:00pm - 8:30pm CST
Windsor
Ryan Francis is a multi-talented cartoonist and animator who likes to draw animals with swords.After spending time in college learning to draw for money, Ryan tackles the day to day arrangements of projects, commissions, and ventures where he must draw like a mad lad.
Welcome to our enchanting mask-making soirée! Prepare to immerse yourself in a world of creativity and fun as you embark on a magical journey to design your very own stunning masquerade mask. Explore a collection of luxurious materials, including elegant feathers and sparkling beads, and let your imagination run wild as you craft a mask that truly captures your one-of-a-kind style and spirit. Our masks are thoughtfully designed to fit comfortably over glasses, ensuring everyone can participate and look fabulous without compromise. Whether you’re dreaming of a Venetian carnival look or aiming for a whimsical touch, this delightful event promises an unforgettable experience where your creation will shine like a masterpiece at any grand masquerade ball.
Join us in Mike Brotherton and Christian Ready's slide show with the latest from the James Webb Space Telescope, which we expect to be amazing, because the data that's coming in is something to be seen!
Malda Marlys teaches science just outside Chicago and writes the sort of speculative fiction that requires too many qualifiers for the normal flow of conversation. Fortunately the SFFH umbrella is wide (and kind of spooky and full of brass fittings and snakes). Eir short fiction has... Read More →
I'm the author of nearly 200 books on various topics, prime among them the subject of women in baseball. For my research and writing on the history of women in baseball I was recently honored wit the SABR Dorothy Seymour Mills Lifetime Achievement Award. I've also written mystery... Read More →
I write books, tell tales, and generally spin stories in as many ways as I can. I also like to sing but not on stage, dance but rarely when anyone is watching, and take many pictures of my cat.
Friday November 8, 2024 8:00pm - 9:00pm CST
Camden
In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.
Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.
In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.
Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.
After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points. If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.
Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.
If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...
Join us to help toast the Elvin gods and goddesses. We meet to drink and toast, going around the room so everyone can participate. Please bring your own drink for toasting.
Friday November 8, 2024 9:00pm - 9:30pm CST
Room 743
Welcome to the exciting world of anime, right within your school’s halls! This panel is dedicated to guiding students in creating a school-based anime club. It’s a place where the stories, art, and culture of anime aren’t just watched, but experienced and shared. Whether you’re a seasoned anime aficionado or new to the scene, we’re here to help you build a club that becomes a cornerstone of school spirit and community.
Join Us! Take the first step in making your school a place where anime fans can thrive. Our panel will provide you with the knowledge and inspiration to start a club that’s all about celebrating anime and fostering friendships. Don’t miss out on the chance to create an anime haven at your school!
Why does it seem like so many people into science fiction and fantasy are into similar crafts and hobbies? Why are there so many crocheters, knitters, chain mailers, & soap makers among us?
I'm the author of nearly 200 books on various topics, prime among them the subject of women in baseball. For my research and writing on the history of women in baseball I was recently honored wit the SABR Dorothy Seymour Mills Lifetime Achievement Award. I've also written mystery... Read More →
Friday November 8, 2024 9:00pm - 10:00pm CST
Butterfield
Eric Distad, better known as one half of the nerdy comedic duo, The Faithful Sidekicks, has been a performing songwriter for over 20 years. He recently released a brand new CD - The Other Side - full of his more serious solo musical work. Drawing inspirations from The Lord of the Rings, Terry Pratchett, mythology, and more, he presents songs about hope, disconnection, and kindness with a unique flair. He will be joined by the amazing talents of Lauren Oxford, Summer Russell, Jen Midkiff, and Sunnie Larsen to present songs full of rich harmonies and lush sounds.
Eric is one half of the Acoustic Geek-Rock Filk Duo - The Faithful Sidekicks - along with his wife and co-conspirator Jen. The Faithful Sidekicks are an award-winning acoustic comedic filk/geek pop duo who write and perform original catchy songs about SF/F, fandoms, gaming, and technology... Read More →
Moebius Theatre returns to the Windycon stage with the world premier of a new play by Charles W. Ott III, Nowheresville. It's a romantic comedy set... somewhere. This is the first new play from Moebius in some time and we're looking forward to it!
Come hang out s with author Donna J. W. Munro and Matt Munro. From spooky to speculative, we have all the books! Hang out, have lemonade, and play a couple games!
For 21+ Drinks available with ID
Friday November 8, 2024 9:00pm - 11:30pm CST
Room 740
ON THE STROKE OF MIDNIGHT... During a hellish thunderstorm, a scream echoes through the sleepy town of Ravenswood Bluff. The townsfolk rush to investigate and find the beloved local storyteller has been murdered, their body hanging limp from the clocktower. As blood drips onto the cobblestones below, a realization slowly dawns… a demon has been unleashed, killing by night and taking on human form by day.
Can good find the demon in time? Or will evil overrun this once peaceful town?
Blood on the Clocktower is a game of murder and mystery, lies and logic, deduction and deception for five-to-twenty courageous players and one devious storyteller.
A social game played in person, seated in a circle, each player receives either a ‘good’ or ‘evil’ token with their unique character on it. Good players share information to solve the mystery whilst evil players lie about who they are and what they know. The good team wins if they can piece together their knowledge, trust each other, and execute the demon. The evil team wins if the demon can sow distrust, evade detection, and wipe out the village.
Game sessions are Dynamic, and Players may come and go as they please, as the length of each game is highly variable.
If arriving late, speak to the storyteller about getting into the game or waiting for the next one.
If you must leave early, please let your storyteller know ahead of time so they give you a special character.
Join us for a discussion and slide show focused on the early evolution and development of playing cards and tarot, and how they became the gaming systems known today.